Everything that lives on a home screen.
Fifteen named deliverables, from a first Swift build to a signed release your pipeline ships without you. Pick one from the rail and watch it run on the handset.
Fifteen things we build for phones
The carousel runs itself. Touch the rail to hold a screen, and flip the frame between iOS and Android. The chrome changes the way it really does, corners, status bar and all.
<Text>Confirm order</Text>
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Four steps, and we plan for the review queue
Map
Screens, platforms, the device matrix and whose developer accounts we ship under.
Quote
Named deliverables from this list, a fixed price and a submission date, not a launch promise.
Build
Fortnightly TestFlight and Play internal builds. Your team taps the real thing on real handsets.
Submit
Metadata, review notes and a phased rollout. App Review is a real gate. We budget for a rejection and a resubmission, so the launch date survives one.
Six more Build families
Which of the fifteen do you need?
Tell us the app you want in people's pockets, or the one already there that nobody opens. Thirty minutes, and you leave with the map either way.
Book a 30-minute call